This document lists various effects that can occur in Magic: the Gathering. It's probable that many effects from the World of Spells also appear or would at least make sense if they did appear.
Before anything else, it's important to be aware of the different kinds of cards. The list follows:
There are various costs associated with a card. See the following list:
The different costs that can be exacted are as follows:
It's possible for a card to be limitted in some fashion. Presumably, this reduces the cost to play the card.
The duration of an effect varies, but permanents are permanent, until destroyed.
Alot of effects can have their durations increased/decreased by some player (either the owner or an opponent) spending some sort of cost. Some effects can be prevented by spending some sort of cost.
Typically, effects are caused by one of several things:
Note that some effects have multiple targets. Those effects aren't listed seperately.
The targetting can be a little bit odd. It's possible for a card to be played on one card and then have the effect affect something else. In fact, that's fairly normal. So an enchantment cast upon a creature could have an effect that affects the player who owns it, rather than the creature.
Typically, the target is still something specific, but it could be any particular type of target.
Any effect can be made into a "world" effect that causes it to affect every applicable card in the world, but some common effects are listed below.
Copyright (C) 2005 Steven Fletcher. All rights reserved.